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The safest place to get apps for your Mac is the App Store. Apple reviews each app in the App Store before it’s accepted and signs it to ensure that it hasn’t been tampered with or altered. If there’s ever a problem with an app, Apple can quickly remove it from the store.

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If you download and install apps from the internet or directly from a developer, macOS continues to protect your Mac. When you install Mac apps, plug-ins, and installer packages from outside the App Store, macOS checks the Developer ID signature to verify that the software is from an identified developer and that it has not been altered. By default, macOS Catalina also requires software to be notarized, so you can be confident that the software you run on your Mac doesn't contain known malware. Before opening downloaded software for the first time, macOS requests your approval to make sure you aren’t misled into running software you didn’t expect.

Running software that hasn’t been signed and notarized may expose your computer and personal information to malware that can harm your Mac or compromise your privacy.

Xcode 12.1 includes Swift 5.3 and SDKs for iOS 14.1, iPadOS 14.1, tvOS 14, watchOS 7, and macOS Catalina Platform features. App Clips are a small part of your app that’s discoverable at the moment it’s needed, loads in seconds, and launches quickly. To install under MacOS/X, download and install Code::Blocks from the webpage as any other MacOS software. Then, to setup Code::Bocks, see this article: Installingasupportedcompiler#MacOSX.

View the app security settings on your Mac

By default, the security and privacy preferences of your Mac are set to allow apps from the App Store and identified developers. For additional security, you can chose to allow only apps from the App Store.

In System Preferences, click Security & Privacy, then click General. Click the lock and enter your password to make changes. Select App Store under the header “Allow apps downloaded from.”

Open a developer-signed or notarized app

If your Mac is set to allow apps from the App Store and identified developers, the first time that you launch a new app, your Mac asks if you’re sure you want to open it.

An app that has been notarized by Apple indicates that Apple checked it for malicious software and none was detected:

Prior to macOS Catalina, opening an app that hasn't been notarized shows a yellow warning icon and asks if you're sure you want to open it:

If you see a warning message and can’t install an app

If you have set your Mac to allow apps only from the App Store and you try to install an app from elsewhere, your Mac will say that the app can't be opened because it was not downloaded from the App Store.*

If your Mac is set to allow apps from the App Store and identified developers, and you try to install an app that isn’t signed by an identified developer or—in macOS Catalina—notarized by Apple, you also see a warning that the app cannot be opened.

If you see this warning, it means that the app was not notarized, and Apple could not scan the app for known malicious software.

You may want to look for an updated version of the app in the App Store or look for an alternative app.

If macOS detects a malicious app

If macOS detects that an app has malicious content, it will notify you when you try to open it and ask you to move it to the Trash.

How to open an app that hasn’t been notarized or is from an unidentified developer

Running software that hasn’t been signed and notarized may expose your computer and personal information to malware that can harm your Mac or compromise your privacy. If you’re certain that an app you want to install is from a trustworthy source and hasn’t been tampered with, you can temporarily override your Mac security settings to open it.

In macOS Catalina and macOS Mojave, when an app fails to install because it hasn’t been notarized or is from an unidentified developer, it will appear in System Preferences > Security & Privacy, under the General tab. Click Open Anyway to confirm your intent to open or install the app.

The warning prompt reappears, and you can click Open.*

The app is now saved as an exception to your security settings, and you can open it in the future by double-clicking it, just as you can any authorized app.

*If you're prompted to open Finder: control-click the app in Finder, choose Open from the menu, and then click Open in the dialog that appears. Enter your admin name and password to open the app.

Installing the Code::Blocks C++ IDE

You are not required to use the Code::Blocks IDE in this class, but it is recommended. The instructions below demonstrate how to download and install the Microsoft Windows version, but there are also Linux versions available that also work on recent (2019+) Chromebooks. The instructions below install Code::Blocks version 16. You may wish to install whatever the latest version is. If you own a Chromebook or Linux distribution that has apt-get available for it, skip the next section to get to your installation instructions.

Installing Code::Blocks on MS Windows and other platforms

Go to (new window). You will be installing the version of theCode::Blocks IDE that includes the 32-bit MinGW C++ compiler. I will behighlighting the MS Windows version. If you need to install the Linux versionfor which apt-get is not available, or you are running Mac OS X,you will need to download and install the appropriate Code::Blocks version.

At the top of the page, select the Downloads link.

At the Downloads page, select Download the binary release

Code Blocks Download Mac Os X

For some class exercises, you will be provided a test driver tolink with your program. This test driver will be interacting with your programcode to provide feedback on its correctness. Before submitting your exercise,you will have a good idea of what score you will be receiving based on thefeedback given by the test driver. For this to work, you must be compilingon a MS Windows platform using Code::Blocks and the 32-bit Ming GW compiler.You may use a different platform at home, but ultimately your program needsto work with the MS Windows test driver. To install this version on aMS Windows computer, select Windows XP/Vista/7/8.x/10 (or scrolldown slightly).

You will need to select one of the Mingw versions.Install it in any folder where you have writepermissions (perhaps even a USB device). If you have administrator privileges,you can choose codeblocks-16.01mingw-setup.exe and install it in thesame place your other standard software is installed.

After downloading the setup program, go ahead and run it. When asked,a Standard or even Minimal install should work just fine.When installing, you might get a Compilers auto-detection dialogbox. You should verify that the GNU GCC compiler is selected as thedefault compiler, then click the OK button.

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Installing Code::Blocks on Linux and Chromebooks

Most, if not all, Chromebooks manufactured since 2019 have Linuxavailable to be automatically installed. This allows the Linux versionof Code::Blocks to be installed.

  1. Chromebooks only: set up Linux (Beta) on your Chromebook. Following the Linux (Beta) installation instructions on the Google website.
  2. Install Code::Blocks.
    Open a terminal window and type on the command line:
    sudo apt-get install codeblocks. (This will install Code::Blocks version 16 or later.)
    Install the GNU C++ compiler-type on the command line:
    sudo apt install gcc (Some feel the Clang C++ compiler gives more descriptive error messages. Type: sudo apt install clang) You can install both and experiment!
    Run Code::Blocks for the first time.
    You will be prompted to select a C++ compiler. (This can be changed later in the IDE Settings menu.)

Starting up Code::Blocks


Now that you have installed the Code::Blocks IDE, you can now test it out by writing and compiling Your First Code::Blocks Program.Note when starting Code::Blocks for the first time, you might get a Compilers auto-detection dialog box. You should verify that the GNU GCC compiler is selected (or whichever compiler you installed separately, particularly for Linux installations) as the default compiler, then click the OK button.

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Follow these steps to write, save, compile, and run your first program usingCode::Blocks, the IDE (Integrated Development Environment)

  1. Launch Code::Blocks:
  2. Click on the New File icon and choose Empty File(or Select the File menu, New, Empty File) A new, blank source file will open for you to startwriting your code.
  3. Type in the program as shown in the figure below
  4. Select the File menu, Save As, and thenchoose a location for your file and name it battle.cpp.Then select the Build menu, choose the second optionCompile current file. Make corrections to your codeif necessary, and recompile until you successfully compile the program.You can run the program from the Build, or key in Control-F10to run.A Compile Progress dialog box will appearbriefly, and then a console window with the results of your program will bedisplayed.

After installing the compiler you may wish to make changes tosyntax highlighting if it is enabled for the Editor. You may wish to modifythe colors definitions for the various syntax typesto allow you to read the code more clearly.You can select from the Settings Menu, then the Editor...option.

Professor Antos's students may submit their program on the coursewebsite as part of Activity 2:

  1. Log in to your CISP 360 Canvas class
  2. Go to M01 C++ Tools and Basics
  3. Scroll down to Assignments, and select Activity 2
  4. Upload your battle.cpp file that you created above.